People
From Channel Cities
Peoples of the Channel Cities and World of Ærnth (Cultures, Races, etc.)
The most common races within the Channel Cities area are listed below, however with the Channel Cities being the trade and economic center of the world, it is possible to find people here from every race and sub-race as well as nearly every culture that exists within the World of Ærnth, with these less common (at least in the Channel Cities area) races listed in a second section. There are many others, mimicking nearly every sub-race of Earth, as well as the demi-human races that are common to other systems and settings, although one must realize that the vast majority of the worlds population is human, and that while some other races may have some advantages in some way there will be costs associated with choosing those other races.
Races Common to the Channel Cities
- Anistali (human)
- Aquilai (human)
- Balmast (human)
- Gambed (human)
- Masgand (human)
- Northerners (human)
Other Races within the World of Ærnth setting
- Algleth (human)
- Archendurni (human)
- Archtar (human- reclusive)
- Arctic Men (human) (need a different name)
- Argrandi (human)
- Badhlíslo (Fair Elves/Grey Elves)
- Bornard (human)
- Diflíslo (High Elves)
- Dúllse (Gnomes)
- Easálíslo (Dark Elves/Drow Elves)
- Fangond (human)
- Firbulge ("Great Men", very large humans)
- Galthan (human)
- Gátholíslo (Sylvan Elves/Wood Elves)
- Grenzal (half-dwarves, although don't let one catch you saying that)
- Mong (human)
- Pdpeustósthomme (Idivan (RM2/RMC), "Cat Men")
- Salinath (human)
- Secháemodh (Sibbicai (RM2/RMC), "Dog Men")
- Teghaemist (Greater Orcs)
- Teghaesudhi (Common Orcs)
- Teghaesushúe (Grey Orcs/Shadow Orcs)
- Tengond (human)
- Vilindas (human)
- Vilsarth (human)
- Vulfen (less civilized and developed cousins of the Secháemodh above, "Wolf Men")
- others also available (check with GM for approval)
