Shadows of Humanity: the Everlasting RPG
Possessed

"Dream Entities Who Possess and Corrupt Mortal Hosts" (quoted from the Everlasting, Book of the Light, page 238, © 1997-98 by Steven C. Brown)
"Ancient and Powerful Dream Entities with Mortal Hosts" (quoted from the Everlasting, Book of the Spirits, page 165, © 1997-98 by Steven C. Brown) The Possessed come in two varieties, which are enemies of each other. One type is generally good in nature, while the other is evil. However both types tend to be destructive to their hosts and anyone who gets in their way.

The following quote is being re-printed from page 166 of The Everlasting, Book of the Spirits, and describes these "Dream Spirits" who infest human hosts to do their work, wether it be that of weaving dreams to promte Good within the hosts who are evil or have a bad streak within them ("Convert the Damned" if you will), or if they inflict nightmares to turn their human host to further the causes of evil:

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The Possessed refers to those poor, doomed, mortal souls whose bodies have been usurped and corrupted by discarnate entities from the Dreamworlds. These entities, called Ochelum, are bound into earthly amulets, called Soul-prisons, through which the ochelum can take over the bodies of mere mortals can damn their souls into the ochelum's own soul-prisons when the mortals die. Among the ochelum are two distinct races-- one evil, one good. They are (respectively) the Yugtuhul and the Benedera.

The Yugtuhul, also referred to as the Elder Nightmares, are powerful alien entities from a distant dimension that wandered into the human Dreamworlds in prehistoric times. They may have been outcasts, or merely lost, from the First Reality (what they call their home dimension), into this Second Reality, the truth remains unknown. The yugtuhul are rulers of the dream-demons, the Shadows. Each yugtuhul commands its own legion of darkness, ruling over a province of a realm called the Nightmare Lands. About half the yugtuhul have their souls bound into soul-prisons, called Phylacteries; the most powerful yugtuhulnever came to earth during that early period and thus remain unbound. While the yugtuhul whose souls are bound into the phylacteries have had the most contact with the waking world (and are the only ones available as protagonists), many of the Unbound now walk the earth. The bound yugtuhul prefer possessing and corrupting people who are extreme good and innocent, especially those who are somewhat strong-willed. The yugtuhul find their mortal souls much tastier, and greater sport than those of evil mortals.

The Benedera are also referred to as the Requiters of Dream, as they now take responsibility for hunting down and destroying the yugtuhul who tread the earth wearing mortal bodies, as well as the unbound that once again walk the waking world freely. The benedera were once mortal humans themselves, having lived many millennia ago in the Antediluvian Cities. They were adapan priests and magick-workers who discovered the yugtuhul and set many of them free accidentally. After discovering the yugtuhul's evil nature, they tried to bind them into earthly objects with the help of the dragons, but they were not completely successful. While it appeared they had succeeded, the phylacteries could not contain the power of the yugtuhul, who possessed the priests (who were wearing the phylacteries in remembrance of their own folly).

These first possessed were easily destroyed, but the phylacteries learned to teleport themselves magickally when their hosts died, thus finding new host-victimes. The priests who became the benedera realized they could not destroy the yugtuhul within their own lifetimes, so they bound their own souls into amulets and still continue their quest for yugtuhul genocide. Rather than punish innocents for the benedera's own mission, the benedera only possess wicked people, particularly murderers and other extremely violent criminals who have not been caught by the authorities.

The possessed are unique individuals who have strong connections to both good and evil. Their ironic dual-natures of intense good and evil-- constantly in conflict-- makes roleplaying the possessed interesting, difficult, and diverse. Human hosts constantly fight against their possessors. Innocents are abused by yugtuhul, who force them to commit atrocities, while the benedera find their mortal hosts expendable, forcing them into the service of good with no regard for their mortal lives. Sometimes it is hard to tell the good guys from the bad without a score card.

The Dreamworlds are an important part of the Secret World of the possessed. The Dreamworlds are described in great detail within chapter 10, and participants roleplaying possessed protagonists are advised to read that section.

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As with all Everlasting or Eldritch, the Possessed also have a torment, theirs being Corruption as the Ochelum and the host are always at odds with each other and are in a constant struggle against one another. As the battle goes in favor of the Ochelum (which it slowly does over time) the host slowly beocmes a broken and warped individual until they can not function any longer. As such Role-playing a Possessed may well be the ultimate challenge for an experienced role-player; taking on the personality of two entites inhabiting a single body and constantly battling for control between themselves (usually at opposite ends of the spectrum relative to outlook and personality) in a game of willpower and discipline.

As can be seen from the above descriptions, the Ochelum tend to chose hosts who are of an outlook that is opositely polar to their own. Thus the Benedera who are good spirits who are trying to track down and destroy the evil Yugtuhul, will only chose human hosts who are themselves of an evil tendancy, so as not to punish inocents in their long and brutal war. Likewise the Yugtuhul always tend to possess human hosts of very good nature so that they can be corrupted for their own sick and twisted entertainment.

Possessed- Relations with other Gentes

The following numbers represent the degree of friendliness of the various Gentes to the Possessed. A 1 represents an Arch enemy, while a 9 represents a staunch ally.

Abominations:
Angels:
Daevas:
Dead Souls:
Demons:
Djinn:
Dragons:
Elves:
Faerie:
Gargoyles:
Ghuls:
Manitou:
Orcs:
Osirians:
Possessed: 1-2*, 8-9*
Questers:
Reanimates:
Revenants:
Vampires:
Wer: